History of DinoKids 10: Can We Jump, Chat, and Act All at the Same Time?

February 19, 2008

We were bombarded with questions while we were testing the character jump, chatting, and shop functions.

“Can we make characters chat while jumping?”
“Can we make characters move forward while jumping?”
“Please, ask one thing at a time!” our programmer yelled.

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We felt much more restricted in creating a virtual world based on flash than based on the typical online game platform which uses a full client program and server.

It’s not that difficult to implement jumps and double jumps for normal side-scrolling MMO games, but in DinoKids, which is based on flash, designing even a normal jump requires complicated logic and extra work to properly synchronize the action to the virtual world.

We’ll be definitely adding more character actions to the world. We’ve learned that there are technical limits in making such a huge flash based virtual world, and are trying to figure out how to improve DinoKids as much as we can within those limitations.


History of DinoKids 9: You Don’t Have to Walk All Day

February 18, 2008

We thought it’d be more fun to have more ways to move the dinosaurs than just walking and jumping, so added and tested a few more ways to move characters such climbing ladders and ropes, moving uphill and downhill, and using escalators and teleport.

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Also, We thought of adding a devious little function that might let bad dinosaurs press some sort of switch that would cause a blackout throughout their world.

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That sounds like it might be fun… Or maybe not?


History of DinoKids 8: Character Movement and World Construction Tools

February 17, 2008

We finished designing and implementing the basic movement for Mooba, Trara and Bororo, and re-designed the world maps with our second concept, a futuristic city. All of this work was accomplished by using our character and map tools, which are constantly upgraded throughout the development process.

Character tool is managing character’s color,move,animation,item and so on. The latest version of Character tool is below, and tool version is daily updating.

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Map tool is managing entire virtual space for example a map ,object, building and so on. Also, tool controls tile’s property that impact on character’s movement. Here is sample view of our Map tool.

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