We were bombarded with questions while we were testing the character jump, chatting, and shop functions.
“Can we make characters chat while jumping?”
“Can we make characters move forward while jumping?”
“Please, ask one thing at a time!” our programmer yelled.

We felt much more restricted in creating a virtual world based on flash than based on the typical online game platform which uses a full client program and server.
It’s not that difficult to implement jumps and double jumps for normal side-scrolling MMO games, but in DinoKids, which is based on flash, designing even a normal jump requires complicated logic and extra work to properly synchronize the action to the virtual world.
We’ll be definitely adding more character actions to the world. We’ve learned that there are technical limits in making such a huge flash based virtual world, and are trying to figure out how to improve DinoKids as much as we can within those limitations.
Posted by Dinokids 
Posted by Dinokids 

Posted by Dinokids 
