Virtual Worlds Management today released its updated Youth Worlds Analysis. Based on comprehensive research available through Virtual Worlds News, we’ve found that there are now over 200 youth-oriented virtual worlds live, planned, or in active development.
Looking across the range of worlds available, the majority of virtual worlds monetize their user base with a combination of revenue streams, mixing subscriptions, advertising, and virtual goods sales. Out of those, micro-transactions and subscriptions are the most popular, with 59 and 57 worlds using them respectively. Another 46 worlds include advertising in their mix.
[Source : Virtual Worlds Management Jan. 26,2009]
WOW! but I think it’s no more surprising phenomena from 2008.
Every times we met industry experts or publishing side guys, we got same questions over and over again.
“What are your core competences? What is your winning point? How can you survive in competition?”
Our strategy is very simple.
1. Only stay focused on kids and parents.
2. The safety is our first priority.
3. Make an effort to provide best playground for my kids and family.
That’s it.
SJ
Posted by jun8926 
Posted by jaeseokchoi
Posted by jun8926 
